Thursday, October 31, 2013

Arcanist
If you want to describe disciple arcanist you will have to start by recognizing its position as one of foundation elements of the Final fantasy XIV armory system, one of the four to be precise, namely Hand, war, land and magic, with each discipline broken down further into classes, the magic discipline attributed with Conjurer, thaumaturge, and arcanist, most descriptions classifying them as those that wield grimoires and summon familiars.

To describe disciple arcanist, you will have to speak of their adeptness in the arcanum art, whose power lies in their capability to wield magic via geometric symbols and techniques whose origins can be traced beyond the southern seas.
The power of these symbols is stored within their magic grimories and are purposed to mold and shape one's aether, making available the power to generate a great many spells.

The arcanist can wield two types of soul crystals, namely:

- Summoner- summoner arcanists are endowed with the ability to both dish out great damage as well as weather it, hence assigned the term 'tankers'. These possess the power to summon beasts known as primals-more specifically their Eorzean essence- that will fight for them as well as besides them. The power of the primals harks back to Eorzea's beast tribes and the worship they accorded to Titan, Ifrit and Garuda, the beings they summoned, bowing to them as gods while many other cities viewed as threats.

The power of the summoner isn't merely to bring forth these great beasts but to tap into their essence and manipulate their power as if it were their own, thus elevating their abilities in comparison to the average arcanist.

- Scholar- this is an expert in magic, one that manipulates creatures known as fairies, whose purpose isn't to enter combat directly but, form a distance, provide support, specifically with regards to healing combatants and boosting stats.

The origin of the scholar harks back to a time of war, when man's mastery over the arcane arts brought about devastation; even within the midst of earth breaking incantations and powers, one insignificant state called Nym, on the Island of Vylbrand, managed to beat back countless incursions of conquest from greater foes through their command of faeries, whose secret power lay in their ability to heal the wounded and augment the strength of the fighting.

Purpose- in describing the role that arcanists play, one will speak of the powerful damage they are capable of dealing over time, while rebuffing this damage against themselves; their exist similarities with Thaumaturge -the old skill set- with the exception of additional abilities purposed for restoration and support.

- In order to describe disciple arcanist you will also speak of its two availed carbuncle to select form, namely the spell casting focused Emerald carbuncle and the tanking/physical attacks focused Topaz carbuncle.

- Skills- among the arcanists wide ranging skill set is the 100 points dealing Ruin, along with Bio, dealing a paltry 10 points, not as powerful as Miasmi, seemingly paltry yet long term in that it only deals 5 damage but every turn.

The arcanist best plays his role, as a summoner, at the front line, utilizing the ability to inundate the enemy with armies of beasts, and at the back as a scholar, providing healing and support.

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